This folder indicates the presence of 83 characters, but the final game has only 23 story characters. A file named Tuning. An obvious leftover from the previous console entry, when a house is completed fast in Get A Life mode.
Even though there's already a crystal ball to be found in-game, it isn't used. It's also another leftover sound, used when an objective is complete. Unlike the last one that is duplicated, each of them have slight differences in sound. An remixed version of the dead fish jingle from The Sims 1 that fits in with other sound effects. The original version of that sting is used. The final game still has some unused effects from objects or social interactions.
All of this information came from Tuning. All Lamps use the same methods and appear to have unused functions. Originally, the Bulb lamp didn't have the same effect than other lamps. The Heartbed The only bed where you can perform the "WooHoo" interaction has a lot of unused functions. While not technically unused, it's unlikely if the player will ever see the icon of the Grim Reaper.
Using the "Plea" action to revive a Sim that died would show the image of the Sim rather than the Grim Reaper's mugshot. It can be seen if a death has occurred on the lot and when a Sim uses the Talk interaction with another, with the Grim Reaper's head icon being shown in the speech bubble. The Burglar cannot be interacted with at all on the lot, but the mugshot can be seen if the robbery has occurred and the "Talk" interaction is used. The Xbox version has unique loading screen backgrounds that can be seen.
In Japan, this game is simply called The Sims as the last console game was called SimPeople there , compared to other regions that got a unique translated subtitle. The adult character presets in Create-A-Sim are different in the Japanese, Korean, and Chinese versions, and look more Asian compared to the regular ones.
The children, however, only have a slightly different skin tone. They can be recreated in either version without having to unlock any accessories in Bust Out mode. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon.
Thanks for all your support! From The Cutting Room Floor. This game has a prerelease article The Sims: Bustin' Out starts out with Malcolm Landgraab going around his neighborhood stealing items in return for unpaid rent. The Sim series. Navigation menu Personal tools English Create account Log in.
Namespaces Page Discussion. Views Read View source View history. This page was last edited on 29 November , at Content is available under Attribution 3. This game has a prerelease article. Frutti Family L4. Complete Buy List M1. Surfaces M3. Decorative M4. Electronics M5. Appliances M6. Plumbing M7. Lighting M8. Miscellaneous M9. Skill Building N.
Complete Build List N1. Walls N2. Wallpaper N3. Floors N4. Doors N5. Windows N6. Fireplaces N7. Plants N8. Pools O. Complete Cars List P. Secrets P1. Cheats P1a.
GameCube Cheats P1b. PlayStation 2 Cheats P1c. XBox Cheats P2. Glitches Q. FAQ's R. Awcknowledgements S. Recap of Legal Info T. Contact Information U. Closing A. Version History Version 0. Version 0. Version 1. Submitted my Walkthrough to gamefaqs. Version 2. Version 3. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written or e-mail permission.
Use of this guide on any other web site than those listed below is strictly prohibited, and a violation of the copyright. This guide is designed to help you get through those seemingly impossible goals and march your way into Malcolm's Mansion. However, there is no significant difference between the 3 console versions. If you ever want to send a comment or addition to be posted onto this Walkthrough, be sure to leave a distinct e-mail with a subject line that will let me know it is for this guide.
I get alot of junk mail, and if I don't know what it is, I won't open it. With that said, let us begin. Game Play Information This section will explian to you the basic, need-to-know things about The Sims: Bustin' Out. Controls This explains the buttons and what they do. For a better explaination, refer to your instruction manual. A ButtonSelect an item for use or proceed on a menu. B ButtonCancel an actoin given or backtrack on a menu. Y ButtonCenter you Sim and follow them. L ButtonPause gameplay or delete an action in a queue.
R ButtonActivate doulbe speed. Z ButtonSwitch between playable Sims. Control StickMove the action cursor. C Stick Left or RightRotate the camera left or right. C Stick Up or DownZoom the camera in or out. Control Pad UpMotives sub-menu. Control Pad LeftCareers sub-menu. Control Pad DownPersonality sub-menu. Contorl Pad RightRelationships sub-menu. Motives This explains the 8 different motives in the Motives sub-menu. Consult your instruction manual for more information on these.
If the Motives button by your mood is throbing red, then a Motive of yours is empty. Hygiene: When this bar is empty, seek out a shower or bathtub to fill it up. For a quick hygiene boost, wash your hands or brush your teeth. Energy: You'll find your Sim snoozing on the ground if this bar is empty. A nice sleep on a bed will fill this fill it up. For a quick boost, down a cup of coffee or grab a nap on a sofa. Social: If this bar is empty, don't expect your Sim to be in a very good mood. To restore it's natural greenness, interact with another Sim.
Only positive interactions will raise this bar. A quick boost can be obtained by talking on the phone. Consult the Relationships section for more information. Comfort: When this bar if red, have a nice sit on a couch or chair or sleep in your comfortable bed. Bladder: If this bar is empty, expect to see a puddle on the ground where your Sim stands. A nice long sit on the toilet can restore this bar to full. Fun: When this bar emptys, find a little something fun to do.
Depending on your Personality depends on what raises this bar faster. Consult the Personality section for more information. Room: When this bar is empty, there is something dirty or dead in the current room. A quick scan and clean of the room is suggested. Small rooms with little light also bring this motive down. For a quick boost, buy a plant or painting.
Careers This expalins the 6 different career skills requiered for promotions. Bad moods halt any participation in any skill-building action. Not all items mentioned are unlocked when starting a new game. If the Careers button by your mood is throbing green, then you have earned a new skill point. Cooking: The higher this skill is, the better quality meals your Sim serves and kitchen disasters are reduced. To raise this skill, study a cookbook at a bookshelf, serve snacks at the special stove, or serve drinks at the bar.
Mechanical: The higher this skill is, the faster your Sim will fix things around house, as well as increase the value of the gnomes you build. To raise this skill, study do-it-yourself books on a bookshelf, build gnomes, or experiment the coil tower. Creative: The higher this skill is, the faster you paint, sculpt, and make a vase this skill also raises the quality of these , and the quality of your music excluding the microphone is raised.
To raise this skill, paint, sculpt, make a vase, or play the paino or guitar. Body: The higher this skill is, the better your chances at winning in competitive actions, such as playing pool and attacking another Sim.
To raise this skill, work out on a weight machine, exercise on a treadmill, or take a swim in a pool. Logic: The higher this skill is, the smarter your Sim is, and the better chances of your Sim to win against another Sim in chess, and this also reduces time you spend looking through the telescope before being abducted. To raise this skill, play a nice game of chess or look to the skies with a telescope. Charisma: The higher this skill is, the higher your quality of singing and the better chance you have of speaking to another Sim about their intrests, which increases you relationship.
To raise this skill, parctice your speech in the mirror or sing using your microphone. Personality In this section, you will find how to customize your personality to fit you best. Neat: This dignifies wheather your Sim will clean up after themselves or not. Outgoing: If your Sim is outgoing, their Social bar will deplete faster than that of a Sim who is not. Active: Active Sims' Energy bar will not deplete as fast, but they will wake up faster than those Sims who are not active. Playful: If your Sim is playful, their Fun bar will deplete faster than other Sims'.
Playful Sims enjoy the pinball machine and pool tables for fun, whereas others would rather read a book. Nice: Nice Sims enjoy being nice. Nice Sims have more positive social interactions than those who are not nice. Relationships This expalins the best tactics to make friends as well as other important friends information. Friends are requiered for all 12 career paths and to obtain their signature social interaction. Friends are also required to satisfy your social needs.
The easist way to make friends is as follows. Step 1: Greet a Sim you do not know to obtain their colthing options. Step 2: Talk with them once. Step 3: Go inside and serve a meal. Step 4: Let them eat, use the toilet, and invite them to have fun. Step 5: Interact positiveley until they want to leave or you fall asleep. If you follow this rubric, it is easy to make friends with a stranger Sim before they leave. As to satisfying your social needs, only interacting positively will satisfy this need.
Interacting negativly will not affect your Social bar in any way. This explains the Pause Menu and what each option does. Note that this will not be an item list. Look below for one. Goals: Appears only in Bust Out Mode. Displays the stage's current goals.
Completed goals are checked off and the item it unlocks is filled in. Buy: Here, you can buy new equipment for your Sims. Build: Here, you can build new equipment for your Sims. Careers: Appears only in Bust Out Mode. Displays your current point in each of the 7 careers in Bust out Mode.
Options: Customize your game with thses options. Free Will: If on, your Sims will assign their own actions if you remain idle. Rumble Feature: If on, when a significant event happens, your controller will rumble.
Fast Forward Toggle: If on, you merely press the R Button to start and stop double speed instead of holding it down. Auto Center: If on, when a significant event happens, the screen will center on the special Sim that took place in the event. Music Voloume: Adjust the stereo and menu music volumes. Sound Effects Volume: Adjust the voice, and other sound effects volumes.
Save: Save your progress in the game. Quit: Quit your game. Save and Quit: Quit your game and save. Just Quit: Quit the game without saving. Cancel: Return to the Pause Menu. This section explains these speeds. Normal Speed: This is the default speed. Do not press or hold the R Button to find this speed. Double Speed: This is the speed you will most likely use the most. Press or Hold the R Button to find this speed. Triple Speed: This is the fastest speed.
Hold the L Button to find this speed. Other Information This is where I will list other things you might need or want to know that was no mentioned in the above sections.
Bills: The dreaded deliveries will arrive in your mailbox every 3 days. An easy way to tell which bills are older: red, orange, yellow, white. Red are due as soon as possible and white are brand new in the box. If bills are not paid 10 days after they are delivered, a Debt Collector will steal the most valuable item in the house.
So pay those bills. House Value: Pause the game to veiw your house value. It is where the Time would normally be seen.
The house value is all of the items in your current house added up into one sum. Money incresaes by work and decreses by food and other expenses. Time Display: This tells you what time it is. Normal Speed moves at about 1 simulated minute in 1 second. Mood Display: The red and green bars next to your sub-menus. Green Bars indicate a good mood. Red indicates a bad mood. Mood is determined by how good your motives are. Good Moods produce positive Social Interactions and promotions. Bad Moods produce negative Social Interactions and demotions.
Watch that mood! Action Queue: The list of actions that pile up at the top of the screen. Your Sims will do everything in this list in order, starting from the left and going to the right Player 2's Action Queue goes from right to left.
You can issue an order at any time. If Free Will is on, then your Sims will do things on their own if they need it. A Sim will not do Skill Building activities on their own unless it increasaes a motive. It tells you how much more crap can fit in your house. If it is full, then the game game forbids you to buy anything else until you sell things to bring it down. Newspaper: The newspaper is a good source of Fun if your Sim is not Playful.
The newspaper comes everyday at AM. It will rot if another newspaper is delivered. Once rotted, it will bring down your Room bar. Use the newspaper to find a job or to have Fun. Control Diamond: This is the blue or orange diamond that appears of the active Sim's head. This indicates that it is the currently active Sim. Friends Count: The smiley face under the careers sub-menu is your friends count. This displays the current number of friends you have.
The first number is how many you have. The second number is how many you need for your next promotion. If the number is green, then you have enough. If it is red, then you need more. Friends: As said before, friends as needed for all 12 career paths.
A blue smiley face next to the Relationship Number indicates a Family Friend. A red angry face indicates a Family Enemy. Relationship Number: This is the number that appears in the Relationships sub-menu. If it is below 50, then you are not friends with this Sim. If it is above 50, then the this Sim's Relationship Number for you must be above 50 as well before you will be friends. Your spouse's Relationship Numbers will never drop.
Malcolm Landgrabb: Your ex-step-father. Mom married him in the original Sims for the consoles. That is how you got his Mansion.
He put his fortune before everything else and began taking all of the stuff he graciously gave to the Sims when he married Mom. In the terms of marriage, yes, you are related to Mimi and Dudley.
Maid Service: Use a phone to call a Maid. They will come every day at AM to clean anything that needs cleaning. You can fire her at any time by highlighting her and choosing 'Fire'. Empty your Bladder at Mom's House to unlock the Maid.
Gardening Service: Use a phone to call a Gradener. They will come every 3 days and water or replant your flowers. They will not water any plants found in the Decorative Menu. Repair Service: Use a phone to call a Repairman. They will come when you call and fix all broken items and replace all broken lightbulbs. Pizza Srevice: Use a phone to call a Pizzaman. They will come when you call and deliver one Pizza to your house. The pizza will serve 6 Sims. You must 'Greet' the Pizzaman or he will walk off with your pizza.
Police Service: Use a phone to call the Police. They will come when you call or if a party is being thrown at PM. The Police are used for arresting criminals. Fire Dept. Service: Use a phone to call the Fire Dept. They will come when you call or if a Smoke Detector goes off. They will put the fire out. The Fire Dept. Throw Party: Use a phone to throw a party. Every Sim that is not at work will arrive at the party. A notice will announce when the party has started.
Parties are needed to complete certain goals. Television: This is the most used form of fun in the game. Depending on your Sim's Personality depends on what they like to watch. The Information Overlord ends the burden of channel surfing. Stereo: The stereo is another good source of fun. There is no particular type of music your Sim likes. The type you choose depends on the Default of the next radio you turn on will be Ex: If you choose to listen to Techno at Mom's house, when buy a Stereo and turn it on, the Default type will be Techno.
Spining on the DJ Booth will raise your Creativity. Consult the Instruction Booklet for more information. Bust Out Mode Intro The momment has come! The Bust Out Mode Walkthroughs. Each stage walkthrouh covers two career promotions.
You will see exactly how it works as you read through. Bust Out Careers The following is a list of all 7 careers in Bust Out Mode, how much money they make, and their promotion requierments. To earn all promotions, you must be in a good mood. Make sure your friends relationship is high enough that your friends will not drop while you are at work, you need the amount of friends before work is over.
Movie Star An expert career track. Movie Stars make the most money, but for the final promotion, you'll need 10 friends. This is not the best choice for a first career. Mad Scientist A novice career track. Mad Scientists make moderate money, and for the final promotion, you'll need only 6 friends. This is a good choice for a first career. Gangster An intemediate career track. Gangsters make good money, and for the final promotion, you'll need 8 friends.
This is a moderate choice for a first career. Fasion Victim An expert career track. Fashion Victims make excelent money, but for the final promotion, you'll need 9 friends. Paramilitary A beginner career track. Paramilitary personel make good money, and for the final promotion, you'll need 6 friends, but you'll also need to raise your Logic and Body skills to their maximum. Counter Culture An intermediate career track. Counter Culture hippies make poor money, and for the final promotion, you'll need 8 friends.
Jock A beginner career track. Jocks make excelent money, and for the final promotion, you'll need only 6 friends.
This is the best choice for a first career. Prelude: Old Club Rubb The following is how to read these walkthoughs. Simple Description: This is a basic, one sentence description of the house.
Career Promotions: This informs you of the career tracks this house offers. Stolen Items: This lists what Malcolm steal as you first enter the house. Roommates: The Sims who live with you, if you can control any of them, and their respective signature social interaction.
Notes: Simple notes on the current house. Best course of action to take is listed here. Goal : Goal Name. Goal Unlocks How to complete. Simple Description: An older version of Club Rubb. Notes: Complete the goal to move on.
Stage 1 Walkthroughs Wake Up! Time to climb a career ladder and steal Malcolm's Mansion. Mom's House covers the basic controls if you did not read my section above. Mom's House Simple Description: A small farm house. You do not control this Sim. This allows you to remain in a good mood almost always. This is also a perfect opprotunity to raise all of your skills to their maximum. However, if you quit your game, the bars listed above will begin to fall as normal.
Either way, I suggest getting at least 3 Cooking and Mechanical skill points while you're here. If you do plan to stay though, buy a Chess Set and Treadmill. To earn money, get your Creative full and sell paintings.
Use a toilet to empty your bladder: The Maid After breakfast, have a sit on your toilet. Use the newspaper to find a job: Super Scooter Again, for easier promotions in the future, waste 5 HUMAN hours here to get all of your career skills to their maximum.
Then find a job and move to your respective house. Stage 2 Walkthroughs These are the 2 houses of your first roommates. Though you cannot control them, they can still be a pain. Mimi's Place Simple Description: A small, cozy home. Replace the bed with a better one and upgrade the kitchen. And for a future goal, be sure to move the lamp away from the bookshelf so you can reach that corner. Notes: Mimi leaves occasionally for other stuff.
Get your 2 promotions and leave if you wish. If it is your first time here, after you get your first promotion, you are rewarded with an Imposter Type-S car. Just remember to come back later to finish all of the goals you missed.
If not, get 3 Mechanical, and then fix it. Dudley's Trailer Simple Description: An old worn out trailer. First, if you have the money, upgrade the TV, then the kitchen. That's all you'll need to upgrade for now. Notes: Like Mimi, Dudley will leave for about 2 hours every day. With this it can sometimes be challenging to make friends. Just be sure to return the goals that you missed. Again, like Mimi's Place, you will receive the Dude Buggy car after you get your first promotion in any career.
Stage 3 Walkthroughs Your first controllable Sims come in Stage 3. Studio 8 is where Fashion Victims and Counter Culture personel go. Gangsters, Paramilitary soldiers, and Jocks go to Toane's Gym. Goth Manor Simple Description: A large, haunted house.
You can control the Sim of the same gender as yours. Hold a seance to stop this event. The kitchen has no refrigerator, be sure to buy one. Upgrade the bed if you have the money. Then that's about it. Notes: Both Mortimer and Bella work. Seeing as you only control one of them, be sure to tell that one to go to work every day.
They cannot get fired or demoted. Can I be any more descriptive? Go steal it back. I suggest using your Mortimer or Bella for this goal, it won't always work for your main Sim. Studio 8 Simple Description: An old art museum.
First, upgrade the kitchen and bathrooms to your liking. There is no source of fun in this house besides the bookshelf. After you successfully complete this goal, buy the Electric Guitar it unlocks. Notes: The Sim you cannot control will simply leave at a set time. Once all of the artwork is in the kitchen, throw a party if you wish. Look below for help on the other goals.
Have a great art opening by rearranging the art: Pottery Wheel First, move all of the art into the Kitchen and Hallway area. Then serve a meal. Once at least one meal is served, throw a party. When Sims begin to arrive, the food will attract them into the Kitchen. A random Sim will congratulate you once 5 guest Sims have full Room bars, which is the goal in the first place.
When you arrive, she will ask you to clean up the mess she made. Do it for a car. Oh, and if the mess is in the Living Room, I hope you moved that light in the corner. If there is trash in that corner and you did not move the light, you cannot complete this goal. Toane's Gym Simple Description: An impressive gym with no members.
Insert 3 beds and remodel the kitchen to your liking. If you need to work on Body, replace 2 of the Workout Stations with Treadmills and replace the Climbing Wall when you get it back. Notes: Now you can control another Sim. The one you cannot control will leave unexpectedly. Await their return and life will be normal again. Both Max and Goldie will attempt to Work Out often, even if they are in a bad mood. What are you waiting for? First, visit Dudley's Trailer.
Once you get there, he will start the party. The object of the goal is to get a Relationship of 5 with everyone that shows to the party. All I did was talk to Malcom when he came and I got a friendship with him high and then the thing popped up. I didn't even have to talk to everyone I think; I talked to like one person before him! Stage 4 Walkthroughs Stage four, marriage. If you don't care who you marry, just marry a Tutti or a Frutti depending on gender see who's who in Free Play Mode.
Your spouse has to come from Free Play Mode. Be sure to add a phone so you can call them. Gangsters and Counter Culture hippies go to Casa Caliente.
Club Rubb Simple Description: A old warehouse, converted to a night club. You control both of these Sims. Add 3 beds in the back room where the kitchen is. Take all appliances from that room and add them to the counters in the dance room. The pool table should provide fun. Be sure to add a shower as well. Notes: Seeing as you control both of your roommates, send them to work often. You might need the money after you make all of your improvements. And remember that red pool table in the fun room, you will need to for a goal in your next house.
Also note that all promotions here unlock social interactions, so get to talking.
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